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Click Media, a GameSquare Company, Driving Growth at Creator Led Commerce Business
Hungryboy Hot Sauce has sold more than $1 million since November 2025
Partnership combines Chartis' Unreal Editor for Fortnite (UEFN) and Fortnite Creative capabilities with GameSquare's Hatchet data platform to provide brands with enhanced measurement, creator intelligence and campaign insights
Highly profitable transaction expected to be immediately accretive to earnings and support multiple recurring revenue opportunities
FanEngine's assets add well-known global IP assets Peaky Blinders, Simon's Cat, The Two Robbies and Friends, 4Cast Media Platform featuring Former England Captain Ben Stokes
Following this acquisition, GameSquare expected to deliver over $150 million in annual revenue and $30 million Adjusted EBITDA in 2027
Service Is One Of The First & Only Full-Cycle Platform Built With Gamers In Mind Where Users Can Access Ratings, Analytics & AI Intelligence To Find Perfect Match
FaZe Esports Earns $750,000 Championship Prize, Expected to Contribute to GameSquare's Third Quarter 2026 Revenue
Latest Victory Follows Back-to-Back Six Invitational World Championships in 2025 and 2026
Win Adds 1,000 Club Championship Points as FaZe Esports Continues to Compete for Additional Esports World Cup Winnings
Senior strategic hire strengthens GameSquare's regional capabilities as the Company expands its award-winning agency platform across key global markets
Gross margin of 49.0% in the second quarter of 2026, representing a year-over-year increase of 19.6 percentage points
Net loss of $10.6 million, includes $7.8 million in changes in unrealized loss and realized loss on digital assets and investments in ETH fund
Adjusted EBITDA of $1.0 million for the second quarter, driven by higher sales, strong gross margin expansion, and improved operating leverage
GameSquare's agency team to lead talent deployment to expand Azuki's existing creator program in support of Gates Awakened launch and manga launch
Agreement adds recognized global gaming properties to GameSquare's growing catalog of IP available to brand partners
New AI feature helps creators answer "What should I make next?" using proprietary channel data, audience comments and niche insights
Early results drive strong user engagement, conversion and an approximately 10% increase in new subscribers since the recent marketing launch
Two consecutive years Stream Hatchet has provided key insights for the Esports World Cup Foundation
2026 Esports World Cup taking place July 6 to August 23 in Paris, France
GameSquare recently sold 1,209 ETH and holds approximately 14.3K ETH at July 14, 2026
Prioritizing share repurchases reflects management's belief that GameSquare common stock offers compelling return potential in light of positive momentum across the Company's platform
Partnership highlights the expansion of "Level Unlocked" brand bringing nutrition education, elite training and mentorship to a global community of young performers
Dairy MAX named Official Performance Partner of the 2026 World of Dance Summit and the Naming Rights Partner of the World of Dance Master Class Initiative taking place from July 7 to 10, 2026
2.7B hours of esports tournaments were watched in 2025 thanks to the rise of co-streaming
Stream Hatchet, a GameSquare Company, announces annual renewal with Riot Games extending relationship dating back to 2019
Partnership leverages GameSquare's full suite of data, analytics and creator intelligence tools to power Riot's global esports portfolio
Continuing a Seven-Year Legacy of Esports Competition for U.S. military members
SypherPK reaches more than 20 million followers and subscribers across major social platforms, including YouTube, Twitch, and Instagram
Addition of SypherPK and recent signing of Steak further strengthen Click's position as a scaled creator management and monetization platform
Company expects second quarter 2026 revenue to increase over 137% to at least $18.5 million
Second quarter 2026 revenue expected to be up over 27% from first quarter 2026 revenue and up more than 17% from first quarter 2026 proforma revenue
Momentum reflects strong demand from brands, publishers and creators across GameSquare's end-to-end platform
Client wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 sales
Miclat joins Click alongside the signing of Steak, the second-largest Roblox creator to its roster
Recently added talent expected to generate over $5 million of incremental annualized revenue
Award underscores GameSquare's track record of innovation building next-generation esports platforms
Record bookings in GameSquare Experiences driven by expanding blue-chip client roster, increasing demand by video game publishers, and the integrated value of digital-to-physical campaigns
Since its establishment in Q1 2024, GSX has rapidly scaled, increasing its recurring client base by more than 3x and growing revenue by approximately 14x
Q1 2026 viewership, including new TikTok Live data hit 17B hours watched
Three Year Partnership Brings Premium Gaming Hardware to FaZe Esports
Increased buyback reflects accelerating profitability, strong balance sheet, and confidence in GameSquare's long-term earnings power
Fourth quarter 2025 revenue up 142% to $18.5 million and net loss from continuing operations of $28.2 million; achieves positive adjusted EBITDA of $1.7 million, or 9.4% of reported fourth quarter revenue
Fourth quarter proforma adjusted EBITDA, including the acquisition of TubeBuddy was $2.3 million, highlighting accretive benefit of transaction
Fourth quarter gross margin increased 20.1 percentage points year-over-year to 45.9%
As brands increasingly rely on creators, AI and performance data, Stream Hatchet expands from analytics into workflow and campaign management
Advances GameSquare's strategy to build a unified, AI-powered creator marketing platform
YouTube Gaming surges to a record 8.8 billion hours in 2025 as sponsored streams and esports drive growth
In 2025, around 25% of hours watched on live-streaming gaming platforms are spent on YouTube Gaming channels
Second Consecutive Year Click Media Named Best Talent Management Agency
Wins $1 Million Cash Prize at the Six Invitational 2026
FaZe Esports Winnings Provide an Additional, Unbudgeted $1 Million of Revenue to GameSquare's 2026 First Quarter
Tanawong brings nearly two decades of experience scaling strategy, monetization, and operational platforms across YouTube, Meow Wolf, Fullscreen, and Yahoo
Global live streaming viewership grew 6% year-over-year to 36.4B hours watched during 2025, nearly matching 2021's pandemic-era peak
Expansion follows the award-winning "Farm to Fork" Fortnite campaign, which earned a coveted Shorty Impact Award for Gamification.
Paul Ioakim promoted to Head of Agency
Appointments underscore acceleration of GameSquare's multi-year growth strategy
AI-Powered platform generates full campaign strategies by turning hours of expert-level work into minutes
Next generation platform is powered by Stream Hatchet's proprietary dataset that includes 40+ million creators, multi-year benchmarks, and real campaign outcomes
Latest AI product launch accelerates GameSquare's strategic push into high-margin software intelligence